Looking for a skill planner? Here's what EveLens does.
If you're here, you probably want a desktop tool that tracks your EVE characters, plans your skill queue, and tells you when something needs attention — without logging into each account manually. That's exactly what EveLens does.
What you get
Skill planning with actual math. Build a queue, drag to reorder, and the attribute optimizer tells you exactly which remap saves the most training time for your specific plan. A 180-day combat block drops to ~153 days with the right Perception/Willpower split. Prerequisite chains are visible — try to move Marauders above Battleship V and it tells you why it can't go there.
All your characters in one window. 20+ data tabs per character: skills, queue, assets, wallet, market orders, contracts, industry, mail, notifications, planetary, kill log. Queue health monitoring alerts you the moment anyone's training stalls. Handles 100+ characters with smart ESI scheduling — no rate limit issues even with large fleets.
Skill Farm Dashboard. Live Jita prices, per-character tax based on actual Accounting skill level, configurable SP base (so your PI alt's utility skills don't count as extractable), monthly profit/loss projections, Omega sustainability analysis.
Doctrine Designer. Build shared skill templates for fleet comps. Assign characters, see who can fly what and who needs training, generate personal plans with one click. Built for FCs managing fleets across dozens of pilots.
Runs everywhere. Windows (code-signed installer with auto-updates), macOS (Apple Silicon .app bundle), Linux (AppImage — chmod +x and run). Same features on every platform.
How it's built
.NET 8, Avalonia UI, 1,857 automated tests. Talks directly to CCP's ESI API — no middleman servers, your data stays on your machine. You choose which ESI scopes to grant. Full source code is on GitHub under GPL v2. Free, no ads, no premium tier.
Four major releases since March 2026. Median issue resolution: 5 days. If something's broken or you want a feature, it actually gets addressed.
The backstory
EveLens grew out of the EVEMon codebase — the skill calculation engine that 57 contributors built over 20 years is still in there, battle-tested and accurate. The UI and infrastructure around it is new. If you want the full technical story of how that happened, I wrote a 10-part engineering blog about it.
Come say hi in the GitHub Discussions or the EVE Forums thread.